About Test cricket manager
Test cricket manager banner


Clifton Bazaar login

Test cricket manager version history

JUNE 2013

  • Public release of version 0.85 (Yes, I did skip a few versions :)
  • Junior scouts.
  • Ability to scout through all players.
  • Player skills.
  • Leagues.

MAY 2013

  • Public release of version 0.6
  • Completed junior development.
  • Ability to auction staff.
  • Ability to auction, dismiss and extend contracts of players.

APRIL 2013

  • Public release of version 0.55
  • Completed the CUP tournament (knock out).
  • Completed the MEDAL tournament (survivor).

MARCH 2013

  • Completed the TROPHY tournament (round robin).


  • Public release of version 0.5
  • Completed accounts (revenue & expenses).
  • Can hire and fire staff; staff auctions are not done though :(
  • Can now use your daily points - and they all work!
  • Ability to hire freelance players for your team.


  • Theoretically got the engine working, just need to playtest it and get the bugs out!
  • Did a lot of playtesting to make sure engine works.


  • Spending a lot more time on the game now.
  • Re-worked engine, got it working about 5 times faster now; this should help with the amount of traffic I am expecting!

JULY 2012

  • Came back to work on game, let's hope I can get it finished this time!
  • Completed website.


  • Upgraded the engine code, improved performance speed by 75%. Thanks to the coding wizards who showed me a few tricks :)
  • Player statistics were done.
  • Team statistics were done.
  • Hall of Fame was done, this shows the top ten in major categories.
  • Version 0.1 was released - and a piece of code refused to work on the production server so you couldn't play a game :(


  • Vastly improved code for the updating of players and teams, before this could take up to 2 minutes and most people would have assumed that the program had crashed; now it takes around 0.14 - 0.16 of a second to do.


  • Leagues sort of implemented :) International games coded but won't be starting this version.
  • If involved in a game it will automatically update the score card if you have javascript enabled.
  • Ability to choose line up of team and tactics.

MAY 2011

  • Did website.
  • Ability to change options during game.

APRIL 2011

  • Got game up and running. You could now challenge and accept challenges.
  • Finished game play.


  • Took a year off programming to concentrate on other projects, starting up again.
  • Could create teams, view players.


  • Had the game up and running in ASP programming language (could create teams and play against one another).
  • Game slowed right down with little players, this was because the server couldn't handle it (database couldn't handle so many concurrent users). I won't blame Microsoft for this as the documentation of Access states that it can't handle the sort of traffic we were having.
  • Tried to set up LINUX server and MYSQL database with ASP but it doesn't work like that. Needed to learn PHP programming language in order to use Linux and Mysql.
Test cricket manager Home page Copyright James Clifton 2009 - 2015